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Atari 2600 Environment
Four DRL agents were trained on the games MsPacman (simplified to Pac-Man), Space Invaders, Frostbite, and Breakout using the Deep Q-Network (DQN) implementation of the OpenAI... -
Atari 2600 games dataset
The dataset used in this paper is the Atari 2600 games dataset, which consists of 50 Atari 2600 games. -
Atari 2600 games
The dataset used in this paper is a collection of state-action pairs generated by a pre-trained RL agent, used to train a self-supervised interpretable network (SSINet) to... -
Atari 2600 domain
The Atari 2600 domain dataset, used for training and testing reinforcement learning algorithms. -
Atari 2600 game dataset
The dataset used in the paper is the Atari 2600 game dataset, which consists of 4 consecutive 80x80 gray-scale game frames as the input to the network. -
Atari 2600
The dataset used in the paper is the Atari 2600 dataset, which consists of 49 games. The dataset is used to test the Successor Uncertainties algorithm. -
Deep Attention Recurrent Q-Network
The Deep Attention Recurrent Q-Network (DARQN) algorithm was tested on several popular Atari 2600 games: Breakout, Seaquest, Space Invaders, Tutankham, and Gopher.