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Atari 2600 games
The dataset used in this paper is a collection of state-action pairs generated by a pre-trained RL agent, used to train a self-supervised interpretable network (SSINet) to... -
Atari 2600 games and Duckietown environment
The dataset used in this paper is a collection of state-action pairs generated by a pre-trained RL agent, used to train a self-supervised interpretable network (SSINet) to...