2 datasets found

Tags: Circular Social Dilemmas

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  • Graph-Based Tit-for-Tat

    The authors used a graph-based Tit-for-Tat (TFT) algorithm to model the behavior of agents in the COLLECT game.
  • COLLECT

    The authors used a multi-agent grid-world game called COLLECT, where four agents can move and collect coins of different colors.
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