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HyperRogue
HyperRogue is a land-based game played on a tessellation of the hyperbolic plane. -
Lakeland Game Telemetry Data
The dataset used in this paper is a collection of game telemetry data from the game Lakeland, which is an open-ended, achievement-driven game. -
Procedurally generated rules for narrative puzzle games
The dataset used in this paper is a set of procedurally generated rules for a narrative puzzle game. The rules are designed to adapt to the player's behavior and difficulty level. -
General Video Game AI Level Generation Competition
The General Video Game AI (GVGAI) Level Generation Competition dataset is a collection of levels generated using different algorithms and techniques. -
AI Birds Level Generation Competition
The AI Birds Level Generation Competition dataset is a collection of levels generated using different algorithms and techniques. -
Platformer AI Competition
The Platformer AI Competition dataset is a collection of levels generated using different algorithms and techniques. -
Mario AI Level Generation Competition
The Mario AI Level Generation Competition dataset is a collection of levels generated using different algorithms and techniques. -
Video Game Level Corpus
The Video Game Level Corpus (VGLC) is a dataset of Mario levels used to train a Generative Adversarial Network (GAN) to generate new Mario levels. -
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based, R...
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based, Role-Playing Video Games -
Contra State Dataset
The dataset used in the paper is a collection of instruction sets and states for the Contra game, used to train a language model and a reinforcement learning policy. -
Contra Instruction Dataset
The dataset used in the paper is a collection of instruction sets and states for the Contra game, used to train a language model and a reinforcement learning policy. -
Contra Dataset
The dataset used in the paper is a collection of instruction sets and states for the Contra game, used to train a language model and a reinforcement learning policy.