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Dynamic Frame Skip Deep Q-Network (DFDQN) dataset
The dataset used in the paper is the Dynamic Frame Skip Deep Q-Network (DFDQN) dataset, which consists of 3 Atari games: Seaquest, Space Invaders, and Alien. -
Deep Q-Network (DQN) dataset
The dataset used in the paper is the Deep Q-Network (DQN) dataset, which consists of 15 classic Atari games. -
Arcade Learning Environment (ALE) dataset
The dataset used in the paper is the Arcade Learning Environment (ALE) dataset, which consists of 57 classic Atari games. -
Super Mario Bros
The dataset used in the Generative Adversarial Exploration for Reinforcement Learning paper. -
Atari 2600
The dataset used in the paper is the Atari 2600 dataset, which consists of 49 games. The dataset is used to test the Successor Uncertainties algorithm. -
LightZero: A unified benchmark for Monte Carlo Tree Search in general sequent...
The dataset used in the paper is not explicitly described. However, it is mentioned that the authors used Atari environments and board games to evaluate the proposed algorithm. -
StarCraft II with Human Expertise in Subgoals Selection
StarCraft II minigames dataset used for hierarchical reinforcement learning with human expertise in subgoal selection -
Arcade Learning Environment (ALE)
The dataset used in the paper is the Arcade Learning Environment (ALE) dataset, which includes an ATARI 2600 emulator and about 50 games.