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Procedurally generated rules for narrative puzzle games

The dataset used in this paper is a set of procedurally generated rules for a narrative puzzle game. The rules are designed to adapt to the player's behavior and difficulty level.

Data and Resources

Cite this as

Thomas Volden, Djordje Grbic, Paolo Burelli (2024). Dataset: Procedurally generated rules for narrative puzzle games. https://doi.org/10.57702/l0cllncx

DOI retrieved: December 16, 2024

Additional Info

Field Value
Created December 16, 2024
Last update December 16, 2024
Defined In https://doi.org/10.48550/arXiv.2307.05518
Author Thomas Volden
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Djordje Grbic
Paolo Burelli