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PROX

Motion synthesis in real-world 3D scenes has recently attracted much attention. However, the static environment assumption made by most current methods usually cannot be satisfied especially for real-time motion synthesis in scanned point cloud scenes, if multiple dynamic objects exist, e.g., moving persons or vehicles.

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Cite this as

Mengmeng Li, Sheng Chen, Yuan Zhao, Yuan Zhang, Yuan Wang, Qing Tian (2024). Dataset: PROX. https://doi.org/10.57702/b8hyfa1i

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Additional Info

Field Value
Created December 2, 2024
Last update December 2, 2024
Defined In https://doi.org/10.48550/arXiv.2405.18700
Citation
  • https://doi.org/10.48550/arXiv.2206.09106
  • https://doi.org/10.48550/arXiv.2306.03847
  • https://doi.org/10.48550/arXiv.2403.01740
Author Mengmeng Li
More Authors
Sheng Chen
Yuan Zhao
Yuan Zhang
Yuan Wang
Qing Tian
Homepage https://arxiv.org/abs/1903.09445