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PROX

Motion synthesis in real-world 3D scenes has recently attracted much attention. However, the static environment assumption made by most current methods usually cannot be satisfied especially for real-time motion synthesis in scanned point cloud scenes, if multiple dynamic objects exist, e.g., moving persons or vehicles.

Data and Resources

Cite this as

Mengmeng Li, Sheng Chen, Yuan Zhao, Yuan Zhang, Yuan Wang, Qing Tian (2024). Dataset: PROX. https://doi.org/10.57702/b8hyfa1i

DOI retrieved: December 2, 2024

Additional Info

Field Value
Created December 2, 2024
Last update December 2, 2024
Defined In https://doi.org/10.48550/arXiv.2405.18700
Citation
  • https://doi.org/10.48550/arXiv.2206.09106
  • https://doi.org/10.48550/arXiv.2306.03847
  • https://doi.org/10.48550/arXiv.2403.01740
Author Mengmeng Li
More Authors
Sheng Chen
Yuan Zhao
Yuan Zhang
Yuan Wang
Qing Tian
Homepage https://arxiv.org/abs/1903.09445