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SAI Dataset
The dataset used for training the SAI agent, containing 7x7 Go games with multiple komi values. -
MineRL-v0 dataset
The MineRL-v0 dataset contains human demonstration data for tasks in Minecraft. -
MineRL BASALT competition
The MineRL BASALT competition dataset contains human demonstration data for four tasks in Minecraft. -
Breakout, SeaQuest, Space Invaders, and Qbert Environments
The dataset used in this work is the Breakout, SeaQuest, Space Invaders, and Qbert environments. -
The Arcade Learning Environment: An Evaluation Platform for General Agents
The Arcade Learning Environment (ALE) is a lasting and indispensable element of the RL researcher’s toolbox. It is also the focus of our work. Since its inception, hundreds of... -
Car Racing game dataset
The dataset used in this paper is the Car Racing game dataset, which consists of pixel frames of a car racing game. -
OpenAI Gym Environment dataset
The dataset used in this paper is the OpenAI Gym Environment dataset, which consists of various games and environments. -
Atari 2600 games dataset
The dataset used in this paper is the Atari 2600 games dataset, which consists of 50 Atari 2600 games. -
Atari 2600 domain
The Atari 2600 domain dataset, used for training and testing reinforcement learning algorithms. -
Super Mario Bros
The dataset used in the Generative Adversarial Exploration for Reinforcement Learning paper. -
Atari 2600
The dataset used in the paper is the Atari 2600 dataset, which consists of 49 games. The dataset is used to test the Successor Uncertainties algorithm. -
LightZero: A unified benchmark for Monte Carlo Tree Search in general sequent...
The dataset used in the paper is not explicitly described. However, it is mentioned that the authors used Atari environments and board games to evaluate the proposed algorithm.