Dataset Groups Activity Stream Video Game Level Corpus The Video Game Level Corpus (VGLC) is a dataset of Mario levels used to train a Generative Adversarial Network (GAN) to generate new Mario levels. BibTex: @dataset{Jacob_Schrum_and_Jake_Gutierrez_and_Vanessa_Volz_and_Jialin_Liu_and_Simon_Lucas_and_Sebastian_Risi_2024, abstract = {The Video Game Level Corpus (VGLC) is a dataset of Mario levels used to train a Generative Adversarial Network (GAN) to generate new Mario levels.}, author = {Jacob Schrum and Jake Gutierrez and Vanessa Volz and Jialin Liu and Simon Lucas and Sebastian Risi}, doi = {10.57702/4ib7tt0q}, institution = {No Organization}, keyword = {'Game Levels', 'Mario', 'Procedural Content Generation', 'Super Mario Bros.', 'The Legend of Zelda', 'Video Game Levels', 'Video Games', 'dungeons', 'game levels', 'platformers', 'video games'}, month = {dec}, publisher = {TIB}, title = {Video Game Level Corpus}, url = {https://service.tib.eu/ldmservice/dataset/video-game-level-corpus}, year = {2024} }