GTA-IM

Motion synthesis in real-world 3D scenes has recently attracted much attention. However, the static environment assumption made by most current methods usually cannot be satisfied especially for real-time motion synthesis in scanned point cloud scenes, if multiple dynamic objects exist, e.g., moving persons or vehicles.

Data and Resources

Cite this as

Xuehao Gao, Yang Yang, Yang Wu, Shaoyi Du, Guo-Jun Qi (2024). Dataset: GTA-IM. https://doi.org/10.57702/bhny84x5

DOI retrieved: December 2, 2024

Additional Info

Field Value
Created December 2, 2024
Last update December 2, 2024
Defined In https://doi.org/10.48550/arXiv.2405.18700
Citation
  • https://doi.org/10.48550/arXiv.2403.01740
Author Xuehao Gao
More Authors
Yang Yang
Yang Wu
Shaoyi Du
Guo-Jun Qi
Homepage https://arxiv.org/abs/2104.09643