Rendering

Rendering We generate approx. 5650 random scenes using a procedure similar to [21]. Each scene contains randomly arranged ShapeNet objects, textures, and lighting configurations [35]. For each scene, we create a random camera move over the course of 8 frames and render with PBRT-V3 at 256 resolution [4].

Data and Resources

Cite this as

Vaibhav Vavilala, Rahul Vasanth, David Forsyth (2024). Dataset: Rendering. https://doi.org/10.57702/z8uyp081

DOI retrieved: December 3, 2024

Additional Info

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Created December 3, 2024
Last update December 3, 2024
Defined In https://doi.org/10.48550/arXiv.2404.00491
Author Vaibhav Vavilala
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Rahul Vasanth
David Forsyth
Homepage https://huggingface.co/stabilityai/stable-diffusion-2-1