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Robot Grasping Dataset
The dataset used in this paper is a robot grasping dataset, where the robot learns to grasp objects in a simulated environment. -
Large-Scale Study of Curiosity-Driven Learning
The dataset used in the paper is a collection of 54 standard benchmark environments, including the Atari game suite. -
Treasure World
The Treasure World domain is a 3D navigation domain within the DM Lab framework. The domain consists of one large room filled with 64 objects of multiple types. Whenever an... -
Mujoco control tasks
The authors used the Mujoco control tasks, including Ant-v2, HalfCheetah-v2, Hopper-v2, and Walker2d-v2. -
Cart-pole problem dataset
The dataset used for the cart-pole problem is a finite set of states: S, a finite set of actions: A, a state transition probability matrix, P, a reward function R, and a... -
Quantum Adiabatic Algorithm Design using Reinforcement Learning
The dataset used in the paper is a reinforcement learning-based approach for automated quantum adiabatic algorithm design. The dataset consists of Grover search and 3-SAT problems. -
GENERALIZING SKILLS WITH SEMI-SUPERVISED REINFORCEMENT LEARNING
Deep reinforcement learning (RL) can acquire complex behaviors from low-level inputs, such as images. However, real-world applications of such methods require generalizing to... -
State-Wise Safe Reinforcement Learning with Pixel Observations
State-wise safe reinforcement learning with pixel observations -
OpenAI Gym and Atari games
The dataset used in the paper is not explicitly described, but it is mentioned that the authors conducted experiments on several representative tasks from the OpenAI Gym and... -
Continual World
The Continual World benchmark consists of ten realistic robotic manipulation tasks. -
Open Bandit Dataset and Pipeline
Open bandit dataset and pipeline: Towards realistic and reproducible off-policy evaluation -
Uncertainty-Aware Model-Based Reinforcement Learning with Application to Auto...
The proposed uncertainty-aware model-based reinforcement learning framework is applied to end-to-end autonomous driving tasks. -
Bootstrapped DQN
The Bootstrapped DQN dataset is a collection of 49 Atari games. -
Incentivizing Exploration in Atari
The Incentivizing Exploration in Atari dataset is a collection of 49 Atari games. -
Arcade Learning Environment
The Arcade Learning Environment (ALE) dataset is a collection of 49 Atari games. -
Rainbow dataset
The dataset used in the paper is the Rainbow dataset, which is a combination of six extensions to the DQN algorithm.