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TorchCraft
The TorchCraft dataset is a collection of games played by a reinforcement learning agent, which can be used to train and evaluate reinforcement learning algorithms. -
Bootstrapped DQN
The Bootstrapped DQN dataset is a collection of 49 Atari games. -
Incentivizing Exploration in Atari
The Incentivizing Exploration in Atari dataset is a collection of 49 Atari games. -
Arcade Learning Environment
The Arcade Learning Environment (ALE) dataset is a collection of 49 Atari games. -
Atari 2600 domain
The Atari 2600 domain dataset, used for training and testing reinforcement learning algorithms. -
Rainbow dataset
The dataset used in the paper is the Rainbow dataset, which is a combination of six extensions to the DQN algorithm. -
GameCLR Dataset
The GameCLR dataset is a custom dataset created for testing the GameCLR technique for learning game state representations. -
Dynamic Frame Skip Deep Q-Network (DFDQN) dataset
The dataset used in the paper is the Dynamic Frame Skip Deep Q-Network (DFDQN) dataset, which consists of 3 Atari games: Seaquest, Space Invaders, and Alien. -
Deep Q-Network (DQN) dataset
The dataset used in the paper is the Deep Q-Network (DQN) dataset, which consists of 15 classic Atari games. -
Atari 2600 game dataset
The dataset used in the paper is the Atari 2600 game dataset, which consists of 4 consecutive 80x80 gray-scale game frames as the input to the network. -
Arcade Learning Environment (ALE) dataset
The dataset used in the paper is the Arcade Learning Environment (ALE) dataset, which consists of 57 classic Atari games. -
Super Mario Bros
The dataset used in the Generative Adversarial Exploration for Reinforcement Learning paper. -
Atari 2600
The dataset used in the paper is the Atari 2600 dataset, which consists of 49 games. The dataset is used to test the Successor Uncertainties algorithm. -
LightZero: A unified benchmark for Monte Carlo Tree Search in general sequent...
The dataset used in the paper is not explicitly described. However, it is mentioned that the authors used Atari environments and board games to evaluate the proposed algorithm. -
OpenAI Gym Atari
The dataset used in the paper is the OpenAI Gym Atari environment.